LOG ENTRY 10:
As I reach the edge of known territory,
I decide to get a look from higher ground. In the distance, I see a
blinking lights, barely visible through the midday haze. That seems
promising, so I begin to walk.
Making my way through the haze, the
lights become clearer, and there are so many. They are neon lights
and signs, too numerous to count. The amount of power being sucked
down is staggering.
The lights are almost blinding as I
approach. One enormous neon sign cresting the main road leading into
a cluster of buildings reads, “Welcome to Afterglow! The shining
capital of the waste!”
I laugh to myself. I hadn’t thought it
would be difficult to find another settlement, but I hadn’t expected
success so quickly. No reason to question, so I stroll into the
A sweet bike catches my attention at
the General Store. It’s decked out with thought capable on-board
computer, the EX-5T specifically. One that I am quite familiar with,
and the possibilities fill my head. I must have it.
The shop owner drives a hard bargain,
but is willing to give the motorcycle in exchange for some coin and
my powered armor. The armor did what I needed it to do, but now it’s
time to move on, plus the saddlebags are packed with food as part of
On the way out of Afterglow, I stop by
the local authorities to spread some diplomatic peace, love,
happiness, and all that civil stuff. I’ve got a mission to attend to
A short distance… (continued in Log Entry 11)
Round 3: Action 3
Scout Action reveals Afterglow, the
green Settlement. As part of the Scout Action, the player is able to
visit 1 Location within the discovered Settlement. Discovering
player gains 1 Reputation with all open Settlements.
General Store is selected and the
Powered Armor Companion is swapped for the Motorcycle Companion. The
Preserved Food Consumable was purchased for 3 Credits as well.
Progress is made on the Diplomacy
Mission for visiting another Settlement.
(Continued in Log Entry 11)